Barbie®$96245$ - traduzione in olandese
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Barbie®$96245$ - traduzione in olandese

1991 VIDEO GAME
Barbie (Game); Barbie NES

Barbie®      
n. barbiepop (vrouwelijke pop voor meisjes, samen met kleding en meubels op de markt gebracht)
Barbie doll         
  • Designer Charlotte Johnson with a 1965 doll
  • The first Barbie doll was introduced in both blonde and brunette on March 9, 1959.
FASHION DOLL BRAND MANUFACTURED BY THE AMERICAN TOY-COMPANY MATTEL, INC.
Willows (Barbie); Barbie Millicent Roberts; Barbie Millicent Robert; Barbara Millicent Roberts; Barbie doll; Barbie Doll; Barbies; Barbie dolls; Willows, WI; Barbie Fashion; Barbie syndrome; Barbie Mini Kingdom; Math is Hard Barbie; Math is hard Barbie; Barbie Mini-Kingdom; Barbie & Ken; Barbie Platinum label; BarbieGirls; Barbie girls; Fashion Queen Barbie; Christie (doll); Barbie: Groom and Glam Pups; Millicent Roberts; Barbara Millicent; Barbara Handler; Barbie Roberts; Barbie Millicent; Oreo Barbie; Barbie Platinum lable; User:Cheetah255/Guitar Hero: Britney; User:Cheetah255/FIFA 11; Holiday Barbie; Barbiedoll; Black Barbies; Black barbies; Willows, Wisconsin; Barbie and her Sisters: Puppy Rescue; Barbie: Jet, Set & Style!; Malibu Barbie; Barbie.com
Barbiepop

Definizione

Barbie doll
¦ noun informal an attractive but characterless or unintelligent young woman.
Origin
the proprietary name of a doll representing a conventionally attractive young woman.

Wikipedia

Barbie (1991 video game)

Barbie is a multi-platform video game developed by Imagineering for Hi Tech Expressions. It is based on Mattel Inc.'s doll of the same name and was created in an attempt to get more girls to play video games. As such, it is one of the few explicitly girl-oriented NES games. The game takes place in a dream where Barbie must travel through three different worlds (Mall, Underwater and Soda Shop) to gather accessories before attending a ball to meet Ken. Despite it having been of little interest to typical gamers at the time of its release, critics including staff writers for Velikij Drakon and Allgame have praised it as "not bad" for a generic platformer. Others including Justine Cassell and Nathanael Ng of the Georgia Institute of Technology have advanced the view that its genre is not appropriate for its content.